- Added a new boss system, mobs have a 2% chance of spawning as an Elite (mini-boss) with several tiers (Common, Uncommon, Rare, Legendary, Impossible.) They drop bonus EXP and grant items for winning. You can tell by their name and outline.
- Removed Boss Beacon structure, existing ones will still be there.
- Added /spawnboss command, with arguments to spawn specific tiers
- Actual boss mobs are forced to be elites Rare or higher, turning bosses into a proper hard late game battle.
- Aquatic mobs are now considered passive mobs for the passive mob battles config
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }