- Gave modded enemies a random element as opposed to defaulting to none (dead cells dungeon just got much harder and much more interesting)
- Potentially fixed multiplayer issue where when an enemy was weak to bash, you'd get unlimited turns with baton pass
- Potentially fixed multiplayer issue which said you were solo while in a party
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }