- Capped mob damage to 30% of your max HP. At most, 3 bullets will bring you down to 10% of your max.
- When taking damage, targets are randomly selected if it's a singleplayer recruit battle. So 1 can take damage, 2, or all 3.
- Fixed issues related to mob drops
- Mob damage randomized between -15% and +15% of its base damage, making the exact damage you take slightly random
- Tweaks to Direct Damage VFX
- Direct Damage skills no longer target downed teammates
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }