- TP Bar now flashes white showing the cost of the skill you're currently hovering over.
- TP Bar has an animation for decreasing and increasing
- Changed Freeze, 50% chance to break an enemy out of it if they take damage at all.
- Changed Sleep, no longer determined by turns, 25% chance per turn to wake up per turn while asleep
- Nerfed TP max per participant to +75 with a baseline of 100 (100 for 1 participant, 175 for 2 ect)
- Rewrote Enemy State System for multi-battles. Should be less buggy, and functions a little differently now, too. Experimental.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }