## 🚀 Version 1.1.0 - The Ultimate Control Update
This massive update brings a complete overhaul to the Sound Control interface, introducing categories, global toggles, and a highly requested Advanced Mode!
### ✨ New Features & Additions
* **Category Filters:** Added new quick-filter buttons (`All`, `Mobs`, `Blocks`, `Mods`) below the search bar to help you navigate through hundreds of sounds instantly.
* **Basic & Advanced Modes:**
* **Basic Mode:** Keeps things simple by grouping sounds together (e.g., changing `minecraft:zombie` affects all zombie sounds).
* **Advanced Mode:** Unlocks ultimate precision! Control every single sound event individually (e.g., tweak `stone.break` independently from `stone.place`).
* **Golden Global Toggles:** Added powerful global modifiers at the top of the Basic list. You can now adjust the volume or mute **ALL** block breaking, placing, footsteps, or hitting sounds with a single click.
* **Smart Mob Hurt Toggles:** Combat just got better! Added global toggles to separately mute or adjust hurt sounds for **Hostile Mobs** and **Passive Mobs**.
* **Reset All Button:** Added a convenient one-click button to clear your config and restore all sounds to default 100% volume.
### 🛠️ Bug Fixes & Technical Changes
* **Smart Priority System:** Advanced mode settings now correctly override Global and Basic settings. If you mute all breaking sounds globally but set Stone breaking to 150% in Advanced mode, Stone will still be heard!
* **Config Optimization:** Fixed a critical bug in the save logic. Unedited sounds are no longer saved to the config file, ensuring global modifiers work perfectly and improving overall performance.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }