- added the mob corruption thing
- added a function to kill items that may cause lag every 3 mins
- moved some commands to other functions foor better peformance
- you can turn most spore parts into biomass
- nukes and sub zero cores now remove corruption points
- increased the max corruption limit
- calamities can only turn overcharged once the world corruption is very high
- no more lickers
- changed the raids that vigil send
- changed wich mobs scents can spawn
- on low corruption levels mounds and protos will spawn weaker mobs
- on high corruption levels, protos and mounds will spawn stronger mobs
- depending on the corruption level, protos will spawn more or less mobs
- bairns will turn into drowned bairns when in water, and drowned bairns turn in bairns when they are not in water
- added new textures to bairns(resource pack needed)
- readded the old f_f system
- buffed the sub zero armor
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }