- changed the infection u get when u get close to infected to scale up with the tier of infecteds u encounter, for example, a basic infected will have a radius of 2 blocks and a hyper evolved will have a radius of 4 blocks
- protos now have a range of 60 blocks where they will be able to infect all creatures with mycelium inf, this effect will get stronger the closer you are to the proto.
- now both evolved and hypers will take a lot longer to starve due to the new mechanic that makes the proto despawn them after some time
- when a calamity gets 30 kills or more, it will recive varius buffs and 50 extra hearts, making them even more deadly (prototype, maybe will change latter)
- changed the config removing the damage cap of calamities and protos
- now the reconstructed mind will take 100 kills to evolve
- fixed the bug that maded primordial mounds dont spawn anything
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }