- new calamity raid mechanic when u get more than 4 protos in your world
- nerfed a bit the range of inf mycelium infection from infected
- added compatibilty with create with A LOT of new recipes
- reduced the range of outpost watchers
- now scampers are a normal evolution of infected humans
- improved how arena tendrils spawn, now they can spawn correctly in dimensions with a ceiling
- removed the proto particle effects due to lag issues
- now some spore items give special effects when in inventory
- improved calamitys, now they have a better time getting their overcharged variant
- endermans, spiders and caves spider will transform into claw enitys when dying, those claws will die after 10 seconds and leave behind a infected remains
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }