## Update Changelog: Ray Tracing Support
### 1. Added Ray Tracing & Ray Traced Colored Lighting
* **Implementation:** Replaced RSM (Reflective Shadow Maps) with basic PTGI (Path Traced Global Illumination). No extra post-processing was applied; please consider this an experimental feature or a practice run, so the quality may not be perfect.
* **Requirements:** Currently only supported on **Iris**. It is disabled by default.
* **How to Enable:**
* **Ray Tracing:** Go to Shader Options and enable **Ray Tracing Diffuse** and **Ray Tracing Specular**.
* **Colored Lighting:** Enable the **Colored Lighting** option separately if you need it without full Ray Tracing.
* **Important:** Ray Tracing already includes colored lighting effects. **Do NOT enable "Colored Lighting" while Ray Tracing is active** to avoid unnecessary performance waste. Please refer to the in-game shader settings for more details.
* **Performance:** Due to architectural changes required for Ray Tracing, there is a slight performance cost compared to older versions, even when Ray Tracing is disabled. Thank you for your understanding.
### 2. Handheld Dynamic Lighting
* Added settings related to Handheld Dynamic Lighting.
* When **Ray Tracing** or **Colored Lighting** is enabled, the dynamic lighting system will automatically switch to **Colored Handheld Dynamic Lighting**.
### 3. Parallax Occlusion Mapping (POM) Improvements
* Modified the Parallax texture sampling method to prevent bugs caused by incomplete resource packs.
* Fixed several existing bugs within the parallax system.
### 4. PBR Adjustments
* Tweaked and adjusted PBR effects.
### 5. The Nether Overhaul
* Increased overall brightness.
* Reduced fog density and Bloom intensity for a clearer, brighter image.
* Added support for **Ray Tracing** and **Colored Lighting** within the Nether.
### 6. The End Overhaul
* Code cleanup and optimization.
* Reduced fog density and Bloom intensity; adjusted post-processing effects.
* Reflections in The End now support **Skybox reflections**.
* Added support for **Ray Tracing** and **Colored Lighting** within The End.
### 7. Atmosphere
* Adjusted sunrise color tones.
### 8. Localization
* Added **English translations** for the Shader Options UI.
### 9. Misc
* Other various optimizations and adjustments.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }