# Changelog
All notable changes to this project will be documented in this file.
## [5.3.0]
### Added
- A new requirements system that has a lot more customizable
- You can now require any item to be held [#24](https://github.com/nanite/SquatGrow/issues/24)
- You can now require equipment to be worn
- You can now require the required equipment or held item to be enchanted [#16](https://github.com/nanite/SquatGrow/issues/16)
### Fixed
- Config system not reloading as it should when you do `/reload`
- Chance config not being computed properly leading to the chance always being 100% [#27](https://github.com/nanite/SquatGrow/issues/27)
### Deprecated
- The old `requireHoe` and `hoeTakesDamage` config options have been deprecated in favor of the new requirements system
## [5.2.0]
### Added
- An new action that allows the player to hold a grass block in their offhand to quickly squat to convert dirt to grass
### Fixed
- Fixed another crash causing clients to be disconnected from the server or crash in single player due to poor validation
### Changed
- Rewrote most of the mod to be more robust and extendable
## [5.1.1]
### Fixed
- Fixed an issue causing the mod to cause world crashes when using mods like canary.
## [5.1.0]
### Possibly breaking
- Build for NeoForge instead of Forge
- Should still work on forge
- Refactored code
### Additions/Changes
- Added support for AE2 growth acceleratable blocks
- Added multiplier config option for sugarcane and ae2
## [5.0.4]
- Better sugar cane chances
## [5.0.3]
- Added config option requiring hoe to be held
## [5.0.1]
- Updated forge/fabric
- Use new build task
## [3.0.0]
- Ported to architectury (Forge and Fabric versions \o/)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }