v3.7:
- Re-added attributes for controlling stats in the fishing minigame. These are:
- "stardew_fishing:line_strength": 0.0-2.0, default is 1.0. At 0.0 the minigame's progress bar while never decrease, and at 2.0 it will decrease twice as fast as normal.
- "stardew_fishing:bar_size": 16-142, default is 36. This is the height in pixels of the green bar in the fishing minigame.
- "stardew_fishing:treasure_chance_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance to find a treasure chest.
- "stardew_fishing:golden_chest_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance for a found treasure chest to be golden.
- and "stardew_fishing:exp_multiplier": 0.0-1000.0, default is 1.0. A multiplier applied to the exp gained from fishing.
- Fixed a crash that occurred while fishing with the Pokerod from Cobblemon and using certain berries as bait.
- Fixed a duplication bug with the Fish Display block and the Sable mod (Create Aeronautics).
v3.6:
- Fixed a crash when loading fish behaviors and encountering an incorrect item id.
v3.5:
- Fixed compatibility with Cobblemon (for real this time)
- Fixed a crash when loading into a world
- Fixed bobbers not taking damage after use when using a vanilla fishing rod
- Fixed bobbers getting deleted when their fishing rod broke
- Fixed a graphical bug that occurred when both ModernUI and JEI were installed
- Added a client config setting for disabling the minigame from pausing the world in singleplayer
v3.4:
- Fixed a client crash when playing multiplayer
- Fixed Cobblemon compatibility (it was disabled by accident, oops!)
- Added support for resource packs to provide minigame background textures for modded dimensions
v3.3:
- Added compatibility with Cobblemon
- Added a Simplified Chinese translation (thanks to Pau1am)
- Added a Russian translation (thanks to TaZ1k_)
- Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
- Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
- Added a new mingiame modifier type "Golden chest chance"
- The "Fortune Line" from Tide now grants +10% Golden chest chance with attached to a fishing rod
- Fixed several crashes
v3.2:
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

**New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- These first 2 features were commissioned by @shea550 on Curseforge!
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
**Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The `data.json` file has been renamed to `fish_behaviors.json`
**Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }