🐛 Fixed Dragon being left invulnerable at 1 HP during the final hit phase due to rounding shenanigans (seemingly only happened on Multiplayer and was incredibly unpredictable).
## Items
### Phantom Wings
Since I have a chance to do it, I'll just casually mention that the original 3.0 changelog was wrong - they don't have a recipe. It will be added in the 1.21.4
I originally wanted to add a pair of early-game Elytras due to how bad other mobility options are at that point of the game, but they kinda overshadowed everything too much. This doesn't nerf their firework synergy, which I'll probably destroy in 1.21.4. A .6 patch is not the place for reworks.
🔥 Reduced durability (104 -> 70).
🔥 Increased flight distance penalty from 50% to 65%.
### Hematic Pickaxe
✨ Slightly improved Hematic Pickaxe extra drop rates.
🐛 Fixed Hematic Pickaxe not digging up any extra loot at all. **This does not fix existing ones.**
### Frigid Harvester
🟢 Frigid Harvester remains unchanged. Expect a huge nerf in 1.21.4, as I have no intetion of backporting it.
## Structures
### End City
🟡 Slight internal changes to how drawing loot in End Vaults works. It now includes a few drops from the default End City loot table (which in Stellarity is now empty by default). Let me know if this causes any problems with other mods - if yes, then I'll add support for those manually.
🐛 Fixed Critical Strike book being unobtainable - they are now found in Ominous End Vaults, like originally intended.
Optional dependencies
Stellarity Music Addon
Any compatible version
Stellarity Resource Pack
Any compatible version
Stellarity x Nullscape ~ Compatibility
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }