- Many configs have been added to collapsable config groups (This won't reset modified configs)
- Added config to disable chicken egg smash sound
- Changed `count` field in Spark Providers to be an [Int Provider](https://minecraft.wiki/w/Configured_feature/int_provider)
- Added a `chance` field to Spark Providers. The chance that particles will be spawned during a random game tick
- The 'color' field in Spark Providers now accepts an array of 3 floats as well as integers
- Improved loading and error handling of spark providers
- Fixed biome particle configs not being applied until after game restart ([#52](https://github.com/MincraftEinstein/SubtleEffects/issues/52))
- Updated Japanese translation ([#53](https://github.com/MincraftEinstein/SubtleEffects/issues/53))
- Added a heart pop particle that appears as soon as a heart particle disappears
- Added bubble popping. Makes use of the vanilla bubble pop particle and sound
- The white shine on bubbles is now slightly tinted to match the water color
- Fixed bubbles causing severe lag (specifically when using the Biome Color Water Particles pack)
- Frosty breath and drowning bubbles now appear in creative mode
- Added a config to completely disable particle culling ([#57](https://github.com/MincraftEinstein/SubtleEffects/issues/57))
- Removed the `campfireSizzlingSounds` config as it was redundant. To disable it set the volume config to 0
- Fixed entity burning effects (flames, sparks, hissing sounds) not working for some entities (like projectiles)
- Added a steam effect for when burning entities are extinguished by water
- Fixed item rarity particles appearing black for items using a custom rarity, for example, rarities added with KubeJS ([#43](https://github.com/MincraftEinstein/SubtleEffects/issues/43))
- If Item Borders is installed, item rarity particles will attempt to get the item's border colors, if unable to get the item's display name colors
- Fixed configs in the `Entities/Explosives` category not being translated
- Mob skull shaders are now enabled by default
- Mob skull shaders are now resource driven, allowing them to be added to any head equipable item. [Wiki page](https://github.com/MincraftEinstein/SubtleEffects/wiki/Mob-Skull-Shaders)
- Added potion rings. A brief effect that displays around players and some mobs that just drank a potion, very much inspired by MC Dungeons
- The maximum value for the `xpBottleParticlesDensity` config has been significantly increased
- Changed the default value for the `fireHeight` config to be -0.15. Making fire rending a little lower
- The chance for an azalea petal/flower particle to use a sprite with leaves has been decreased.
- Changed the iron golem crack particles to look like the iron golem texture
- Increased the size of snow particles (This applies to snowball trails and snow golems taking damage)
- Increased the default density for snowball trails
- Lava drip particles now glow
- Drip particles now play a sound when landing on the ground and a different sound when landing in a fluid, this also includes filled cauldrons
- Drip particles will now evaporate into steam when landing in a fluid of the opposite type, e.g lava falling into water or water falling into lava
- The `Blocks/Updated Smoke/Lava Spark Smoke` config has been moved to the `General` config category (this config will be reset)
- Fixed dust clouds caused by maces spawning on the incorrect player, as well as added a config specifically for them
- Added a config for dust clouds spawned from flying into a wall with elytra
- Replaced the slimeball particles for the oozing potion effect with slime block particles
- Fixed fire and furnace sparks always flying to the south-east instead of being randomized
- The `Entities/Explosives/TNT Flames` config has been changed to a density config
- Minecart sparks have been reworked. They are now a continuous effect rather than only happening when landing rails. Theres also a config to revert this
- Added a config for minecart sparks density
- Added a density config for beacon particles
- Added a speed config for beacon particles
- Added an alpha (transparency) config for drowning bubbles
- Improved pollen particle movement
- Added a config to prevent dust clouds from rendering within about a 2 block radius of the player. Hopefully this will make them less intrusive for players that want that
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }