The 1.21.10 port is in progress, please be patient. Particle rendering was completely rewritten, so much of the mod needs to be changed in order to work
### Added
- Added a notification chat message about party hats during the mod's birthday
- Explosions now cause splashes when under lava/water, size is based on explosion size and distance from the fluid surface
- Added a config to change the lifetime of fallen leaves
- Added scale and alpha configs for potion rings
- Added spawnable blocks configs for geysers (this can also apply to fluids, so you can have flame geysers spawn on lava, similar to Dynamic Surroundings)
- Added armadillo brushing particles
- Added a particle culling blocklist config
- Reworked fire overlay configs
### Changes
- Chest bubbles work for modded chests now
- Tweaked large waterfalls to work on diagonals and particle spawning
- Changed how waterfalls determine open sides. Fixes ([#156](https://github.com/MincraftEinstein/SubtleEffects/issues/156), [#152](https://github.com/MincraftEinstein/SubtleEffects/issues/152))
- Tweaked the velocity of droplets spawned from splashes
- Improved blended particle render type. Fixes ([#151](https://github.com/MincraftEinstein/SubtleEffects/issues/151))
- Increased leaf particle spawn chances and movement speed during rain
### Fixes
- Fixed `improvedVillagerSweatingEffects` config not being used
- Fixed Lithium blocking random underwater chest animations. Fixes ([#148](https://github.com/MincraftEinstein/SubtleEffects/issues/148))
- Fixed splashes not working in cauldrons
- Fixed player splashes not being visible to other players
- Fixed falling blocks not spawning splashes
- Fixed primed TNT not spawning splashes
- Fixed lingering potion clouds being colored wrong
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }