<p>Fixed mod loading issue from 0.10.0.</p>
<p>Reworked the whole jar fluid system.</p>
<p>They now use their own custom virtual fluid system which allows them to accept any forge fluids as well as properly interact and support modded bottles and soup (as long as they have been added of course. you can check out my discord for details). Some have already been added</p>
<p>They will also convert between different fluids types of the same type like honey for example.</p>
<p>Faucets and jars will not properly interact with external fluid sources and fluid tanks and will retain their old behavior of course.</p>
<p>Improved faucets and jar rendering.</p>
<p>Faucets will not emit colored dripping particles when they are off but have a fluid behind</p>
<p>Added pancakes!</p>
<p>They can be placed and stacked up to 8. If you put honey on them they will give you a short speed buff.</p>
<p>You can also put on them syrup from autumnity or chocolate from create.</p>
<p>Added Netherite doors, and trapdoors.</p>
<p>They will function sort of like the safe block meaning you can assign them and only open them with a key.</p>
<p>Added a Lock Block which will emit a redstone signal when activated with its key.</p>
<p>Keys can now go and work in curios slots. Added checker block Changed and improved a lot of textures</p>
<p>Fixed a bamboo spike related bug and probably some other bugs too</p>
<p>Finally remember to enable gold doors though configs. They were added last update but I forgot to change the default config so if you have already downloaded the mod they most likely are disabled.</p>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }