- Biomes can now manipulate the odds of getting the thirst effect
- Water bottles and canteens remember which biome they're sourced from
- The intensity of getting an illness when drinking water is controlled by the biome the water is sourced from
- Reduced the odds of getting thirst with cold/snowy biome water
- Raised the odds of getting thirst when drinking swamp water
- Not providing "lifespan" & "ticks_fresh" or setting both values to 0 will make the item not have a lifespan
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }