+ Changed resourcepack version numbers to match the datapack's version instead of being an independent number
+ Added amethyst zombies, bogged zombies, stray zombies, dripstone zombies, skeleton piglins and skeleton illagers now burn under sunlight
+ Added iron, copper and snow golems are now immune to phage
+ Added Lightning Rod item models for Exposed, Weathered and Oxidized variants
+ Added Mount Catalyst now reacts to Feather Falling. It acts as if the level was always 3
+ Added zombified players have a 1-second grace period when standing under direct sunlight
+ Changed Bound Allay books increase the repair cost of the item to the too expensive limit. It will revert after deploying the Allay
+ Changed enchanted mob gear depends on the game's difficulty. The chances of a piece being enchanted are 25% in hard, 5% in normal, 0% otherwise
+ Changed Phage Arrows no longer rely on the unluck effect to trigger zombification. All Phage Arrows from previous versions have become obsolete
+ Changed Trader Tent structure now uses wool stairs and slabs for the tent
+ Changed Unluck is no longer used to inflict Phage on entities
+ Fixed breaking Sculk Plantoids would display missing texture particles
+ Fixed Cows, Chickens, Pigs, Wolves and Frogs couldn't zombify
+ Fixed custom spawn eggs were being held like swords
+ Fixed Dragon Egg wasn't displaying the dragon slayer on its tooltip
+ Fixed new witch books weren't stackable with books that had been placed on lecterns
+ Fixed non-zombifiable entities who didn't die to phage damage would convert into zombies when the timer reached 0. They now get cleared of the infected status
+ Fixed Sculk Plantoids would have a missing model when planted
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }