- Adds a config for spawning npcs in structures @ npc_structures.json
- Adds an `equipment` field to npc loadouts allowing for one loot table to define an entire loadout, plus allowing for configuration of loot drop chances.
- npc templates now autocomplete when running /summon tacznpcs:npc
- default configs are now 100% survival friendly, npcs will spawn in Pillager Outposts, Mansions and all Village types by default, with appropriate loadouts per structure.
- default loadouts now have compatibility with TACZ Durability
- more than one skin can now be applied to loadouts
- config names changed to tacznpcs_*, deleting previous configs is not required for the update to function
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }