## Important
**Back up your existing worlds before updating.**
This update will most likely break them.
## Overture Maps Integration
Added optional **Overture Maps** streets, buildings, and water, which mostly use **OpenStreetMap** data.
This feature is still in **early development**, so more improvements, bug fixes, and customization options are planned over time. Coverage is **worldwide**, but some areas may still have issues.
Current Overture Maps features include:
- Roads with lamps and night lighting
- Building decoration
- Very basic interiors
- Bridges with pillars
- Some 3D buildings
### Notes
- Buildings currently render only at **1:1 to 1:15** scales
- Interiors currently render only at **1:1** scale
- Some 3D landmarks may look inaccurate in places (for example, the Eiffel Tower), as this reflects how they currently render in Overture Maps
## Terrain Preview
- Terrain preview now shows **3D trees and buildings**
- This can be disabled
- Added a new **Info screen** in terrain preview showing:
- Which DEM is being used in the selected area
- Highest altitude in the preview area
- Min Y and Max Y values
- Warnings in red when Y limits are exceeded
- Added an **Auto Adjust** button for players who want terrain settings as close to **1:1 scale** as possible for the selected area
## Cache Improvements
- Added full **world-config cache coverage**
- Fixed cache clearing so it now removes both **stored** and **runtime** data
- Improved cache size totals to more accurately reflect **all Tellus cache types**
## Elevation / DEM Updates
### New DEM Sources
- Added **Copernicus DEM** as a new elevation source
- Added **USGS DEM**, allowing **1–2m resolution** where available in the USA
- Added **swissALTI3D**, providing **1–2m resolution** across most of Switzerland
- Added **CANElevation**, adding **2m elevation data** where available in Canada
- Added **Japan GSI DEM**, supporting **1m, 5m, and 10m** resolution where available
### Automatic DEM Selection
Added **Automatic DEM selection**, which keeps the highest available resolution from:
- Terrain Tiles
- ArcticDEM
- REMA
- Other DEM sources where available
It uses **Copernicus** in lower-resolution areas.
### DEM Controls
- DEM sources can now be **enabled or disabled individually**
### Terrain Quality Improvements
- Improved mountains and terrain detail in regions that previously relied on coarse **90m+** elevation data
- Fixed poor terrain data in many areas, including places like **Cyprus**, thanks to **Copernicus**
### Antarctica
- Antarctica now has **2m resolution** thanks to **REMA**
- **ESA WorldCover** has no Antarctica data, so all terrain there currently renders as snow
### Work in Progress: High Mountain Asia DEM
Work is underway to add **High Mountain Asia 8m DEM**, including **Mount Everest**.
#### Notes
- This source requires users to create an account and obtain a token
- The token can then be used in-game to access the data
- This DEM currently has some locations with **significant missing data**, which can cause noticeable terrain artifacts, especially around **K2** and **Mount Everest**
- Tellus will fall back to **Copernicus** where data is missing and apply smoothing to reduce artifacts
- This feature is still **work in progress** and is **not enabled yet**
## UI Changes
- Increased the maximum zoom available in **Set Spawnpoint**
## Reworked / Disabled Features
- Reworking **Historic Snow Coverage**
- This option is currently **disabled**
## Fixes and Improvements
- Various UI adjustments
- Bug fixes
- General improvements
## Known Issues
- Chunk performance may be poor with some DEMs and in certain areas, especially for full chunks around the player
- Some bridges may extend beyond their real-world length
- Some coastlines may not render properly with OSM water
## Next Update
The next update will focus on:
- **Minecraft 26.x**
- **Minecraft 1.21.1**
- **NeoForge support** on both versions
- Bug fixes and optimizations
For **26.x**, I'm mainly waiting on **Distant Horizons** to release its update as well.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }