# Tellus 0.8.2
Join our Discord to report issues or share suggestions: https://discord.gg/G53VVevczy
You can download compatible Distant Horizons forks here: https://github.com/Yucareux/Tellus/releases/tag/0.8.2
## Cave Generation and Structures
* Caves now generate across the full underground depth, including deep levels.
* Cave systems now use larger, more modern shapes.
* Deep underground structures should be easier to discover through cave exploration.
* Fixed several issues in ancient cities.
## Terrain and Geology
* Enabling ores no longer creates large granite or diorite patches on exposed mountain faces.
* Added a separate **Geological Stone Patches** option for granite, diorite, andesite, and tuff. This option is disabled by default.
* Single-line rivers no longer smooth the surrounding terrain.
## Biomes and Land Cover
* Improved the badlands biome.
* Fixed an issue that caused desert biomes to display only stone.
* Significantly improved land-cover data used for biome placement by making **ESA WorldCover 2021 v200 COGs** the primary land-cover source.
## Preview and Map Loading
* Added a button to the terrain preview for enabling or disabling 3D preview clouds.
* Improved the speed and reliability of map loading in **Set Spawnpoint**.
## Compatibility
* Existing chunks remain unchanged. These fixes and improvements apply only to newly generated chunks.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }