__**New features:**__
* added command for modifying modular items
* implemented the ancient stonecutter schematic
__**Changes:**__
* added advancements for ancient schematic content
* made forge hammer rooms more common and sculk rooms less common
* removed temporary hammer tier bonus from obsidian and netherite hammer heads (should have been removed when the ruins were reintroduced)
* sword binding tweaks now affects tool efficiency
__**Fixes:**__
* fixed "required maintenance" advancement not triggering
* greatly increased despawn timer for thrown items
* removed ruin loot recipes
* fixed data reload not clearing model caches
* fixed striking effect indicator label not being localized
* fixed thermal cell advancement triggering for other items
* fixed "seconds between swings" value being based on harvest speed modifier rather than swing speed
* fixed incorrect tooltip for overpower defensive modifier
__**Technical changes:**__
* added support for perspective-specific module models
* added improvement crafting effect requirement
* fixed tmdev command not working after reload
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }