\+ added hordes:not condition
\+ added hordes:local_difficulty condition
\+ added hordes:advancement condition
\+ added gamestages:gamstage condition
\+ added hordes:multiple function
\+ added hordes:set_spawn_type function
\+ added hordes:set_spawn_sound function
\+ added hordes:set_start_message function
\+ added hordes:set_end_message function
\+ added hordes:set_spawn_duration function
\+ added hordes:set_spawn_interval function
\+ added hordes:set_spawn_amount function
\+ added hordes:set_entity_speed function
\+ added spawn_types which determine how horde mobs are spawned, and which blocks they can spawn on top of
\+ horde scripts can now be an array of script objects instead of a single object
\+ hordes:biome now supports biome tags and lists of biomes/tags
\+ hordes now spawn based on a seperate random source so the world's random function isn't used which may cause random spawning/worldgen issues. as well as better seeding horde spawn
~ fixed bug that caused cures to be able to cure other players without consuming the item
~ fixed bug that caused crashes when an entity was given the infected effect client side
Optional dependencies
Game Stages
Any compatible version
Just Enough Items (JEI)
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }