<h2>LostCities 1.21-8.2.0</h2><br/> - Better error reporting in some situations<br/> - Highway parts can now be randomized<br/> - Railway parts can now be randomized<br/> - Streets are now parts ('street_*.json') and can be customized. Part of the city style. This means that the old settings like streetWidth and the street palette entries are no longer used!<br/> - Added new 'cityMinHeight' and 'cityMaxHeight' profile options to better control where cities can spawn based on the height of the terrain<br/> - New command 'resumeedit' to resume editing a part after reloading the world<br/> - Major refactor of the multi building system:<br/><h4> - This system should be much faster</h4><br/><h4> - Very large multibuildings have better chances to actually spawn</h4><br/><h4> - New 'multisettings' block in the world style. This allows control over how the multibuildings spawn</h4><br/> - 'multi_max_x' and 'multi_max_z' have now been removed from the profile. They are no longer used<br/> - 'building2x2Chance' has now been removed from the profile. It is no longer used<br/>
Optional dependencies
The One Probe
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }