### Version 2.5.0 and up updates and changes
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- Changed the aggressive timer on the Lurker to not be on player tick
- Added ways to reduce insanity
- Added ways to increase sanity
- Hopefully made it so another aggro doesn't spawn once you kill him
- Fixed some Lurker variants not teleporting properly
- Changed Neutral/Runaway to stop walking towards the player when close enough and will run away when the player gets too close
- Made some overlay images smaller so they don't drop your fps when loading them
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }