### **Yay update**
put my heart and soul into this one
-
- Thunder is now more mod compatible
- Thunder will now make sound in servers and will visually appear
- Thunder will have vanilla sound play in multiplayer servers
- the logo file is displayed in mod tabs (like curseforge modloader and prismlauncher)
- new way of scanning: scans per layer in a circle around the player and goes out every set interval ticks(default 2)
- This makes for a waaaaaaay more optimized experience.
- Removed CleanupIntervalMs since it did nothing most of the time.
- Added water sounds
- Added Lava sounds
- Amethyst and lava have a random chance of playing(configurable)
- Added blacklisting for blocks
- Reset on the config settings: Soundradius, Soundinterval and MaxsoundsperCycle since the behavious has been changed
- Debug mode shows which blocks are selected as possible candidate with the dragonbreath particle
I probably forgot to mention some things
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }