- Added 3 brand-new tooltip styles that change the visual layout of the tooltip: Classic, Badge, Floating and Compact
- Added ingame editing for every active mod/resourcepack custom frames file
- Added a new effect and vignette ingame editor screens.
- Several tooltips can now be pinned to the screen at once (3 by default, configurable) through a configurable keybind (unbinded by default), with independent dragging, scrolling and closing
- Polished both ingame config and custom frames screens, with new animations, polished colors and better visual harmony
- Most effects have been reworked with a whole new polished look: Bubbles, Cinder, Crystals, Fireflies, Echo, Galaxy, Magic Orbs, Speed Lines, Spiral, Metal Shining, Rim Light, Ripples, Sonar, Stars
- Added 21 new effects: Astral, Fluorite, Aurora, Opal, Floating Stars, Steel Shining, Fireflies II, Snowfall, Prism, Comets, Storm, Sunbeams, Fireworks, Eruption, Searchlights, Blasts, Firebreath, Shield, Lasers, Missiles, Wisps
- Added 4 new divider line types: Dashed, Dotted, Ornament, Gradient Ornament
- Reworked the custom frames preview with a centered item and automatic fitting, no longer using a random mosaic placement
- Added reusable templates to custom frames json files which, once applied to certain items, inherit the same (overrideable) values defined in the template itself
- Added conditional custom frame rules based on remaining durability, custom item names, certain enchantments and specific tags/components
- Effects are now configurable (per intensity, deformation, saturation, colors, density, speed, etc.)
- Added a configurable keybind (unbinded by default) for fast accessing TO's ingame config screen
- Custom frames json file entries can now be dragged and reordered through the ingame config screen
- Custom frames json file entries can now specify their priority over other entries
- Custom frame entries are now updated automatically on mod/resourcepack updates only while the whole entry is unmodified
- Some config options (like icon animations) are now selectable instead of forcing the user to write them down
- Added frame editor validation, automatic backups, control+S support and draft support
- Added a browser for items, enchantments and frames, with a search bar, preview and multiple item selection support
- Added a configurable tooltip appear delay and an option to keep the tooltip settled when moving straight from one item to another, so sweeping across the inventory doesn't flash animations
- Added config options to cap the tooltip height and width as a percentage of the screen
- Added a config option to render effects behind the text, icon and frame
- Added a config option to show the item registry name (for example minecraft:oak_planks) without having to press F3+H
- Added a config option to show the item durability without having to press F3+H
- Added custom icons to the ingame custom frames config screen and others
- Added language localization to config entries and descriptions
- Icon background color and border color are now configurable
- The whole tooltip is now drawn above vanilla toasts (advancements, recipe unlocks, etc.), which used to slip between the text and the background (the depth is now configurable)
- Custom frames tooltip preview is now automatically updated once a config option is changed
- Long text tooltips now auto-scroll once, for players that might not know this functionality exists
- Internal refactor of the effect building pattern into a common canvas for much faster and better effect creation process, so expect more effects soon
- Split the tooltip animation into separate appear and disappear animations
- Replaced clickable cycling options with popup selection
- Custom frame editor changes are automatically recovered from a separate draft without applying them until Save, so no changes should be lost by mistake
- Updated the whole modpage and wiki
- Updated silver and amethyst frame overlay textures
- Updated some default config entries & added more custom frames entries by default
- Fixed tooltips appending the mod name even if it was already stated in the description
- Fixed the tooltip appear animation and icon animations replaying on every tick for items that update their NBT while hovered
- Fixed tooltips disappearing when a mod renders a second tooltip in the same frame
- Fixed custom tooltip components that render past their declared width (like Celestisynth's weapon ability box) being cut by the inner frame and divider line
- Fixed cinder effect not adapting to the whole tooltip proportions
- Fixed the tooltip shadow config option not covering the preview panel
- Fixed the custom frame overlay texture ignoring its own transparency on fade animations
- Fixed metal_shining effect ending too early on big tooltips
- Fixed two tooltips drawn in the same frame at the same spot overlapping each other, that happened for example when using the mod JEED, after hovering over status effect icons
- Fixed brighter corner and edge pixels on the inner frame while the tooltip fades in or out
- Fixed EMI recipe screens of mods whose id contains "tag" (Create: Vin"tag"e Improvements...) losing the hovered item
- Fixed tooltips not replaying animations on the second hover of the same item
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }