<p>Changelog:<br>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }