+ Changed(and hopefully fixed) some clay blocks in the world generation that weren't getting properly replaced with Tough Environment's "Dirt Clay" block.
+ Changed the shield recipe to require 4 nuggets and only one plank, so it's more easily accessible.
+ Reworked all loot tables for stone type blocks to flow better and be more readable, but also fixed them to work with silk touch tools.
+ Fixed cobblestone and cobbled deepslate stairs to properly drop their loose block counterparts when broken.
+ Fixed (removed)Packed Earth, Dirt and Packed Earth slabs from the DIRT Block tags which caused some problems with planting sugar cane from Vegehenna
+ Fixed Loose Dirt to be a valid tillable block when right-clicked with a hoe
+ Fixed/removed old code that turned loose dirt to farmland when broken with a hoe and removed it's associated efficient blocks
+ Fixed clock to actually require quartz as the original intention was.
+ Fixed names & item models for inaccessible blocks like depleted & converting stone types to properly display, mainly for proper name to show up when looked with mods like WAILA.
+ Removed the logic that added extra exhaustion on breaking/placing blocks and axes not taking damage on replaceable blocks and moved it to be a mod pack change only.
+ Updated the mod to Fabric API 0.116.4, Fabric Loader 0.16.14 & BTWR: Shared Library 0.55
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }