# Towns and Nations 0.15.0 (War update)
## New Defensive Building: Fort :fort:
- All legacy Strongholds will be deleted.
- The "Building" menu has been created. It is possible to build forts from there. Other buildings will be added in the future.
- Fort protects the surrounding chunks from enemy capture during wars.
- Capturing a Fort requires holding the Fort Flag for a certain amount of time.
- Fort protection and capture radius can be set by admins
## War Goals
- Multiple war goals can now be set to a single attack.
## Attack Phase
- Attackers can now capture individual enemy chunks by holding them for a short duration.
- Attackers can capture forts to disable their protection radius. The protection will then work for the attackers
## Map plugin update :
- A new "Fort" icon will be added to the interactive tanmap GUI to easily identify these strategic points.
- Removed unwanted log text
- Bluemap and Dynmap now have custom icons (:fort: :trader: )
## Bug fixes
- Fixed memory leak with newsletter DB connection
- Fixed property sign and support not being breakable even after property is deleted
- Fixed attack starting even if it has been cancelled before
- Fixed **Relation proposal** and **relation accepted** newsletter not being registered
- Fixed reverse wording "has worsen/has improved"
- Fixed **"Relation proposal"** newsletter not showing to the proposed side if set to "concerned only"
- Fixed "**add relation**" menu iterator
- Fixed Worldguard interactions (will probably be changed in the near future)
## Others
- Selecting blocks when creating a property will now only work while no item is held
- Creating a property is now localized in the player language.
- Better security check to avoid error with missing region
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }