# Towns and Nations v0.14.4
## New :
- Add separate wilderness rule for every world
- Reload command take into account lang files
- Option to enable logs on private text in the console
- Part of Italian translation by @imseo_
- Territory welcome message :
- Option to display towns and regions from the color of the town/region
- Entering a territory claimed chunk will now also display the description of the town
- Option to only keep the old notification without town description
- New notification system
- Admins can set who will get notifications:
- No one
- Concerned only
- All players
- Notifications concerned :
- Town created
- Player applied to join a town
- Player joined a town
- Town deleted
- Town join a region
- Town left a region
- Diplomacy proposal
- Diplomacy proposal accepted
- Attack declared
- Attack won/lost
- Attack avoided (one side backed down)
- `/tan map`
- Added dot to point out player location
- Chunk coordinates now display normal coordinates instead of chunks one (×16)
- Removed map rotation by default. It can be brought back from the config file if anyone missed being lost.
## Bug fixes
- Fixed region leader being able to quit his town if he was not the town leader.
- Fixed "Mark all as read" button
- Fixed first line of text of `/tan map` being clickable
## Other
- Town and Region balance are deprecated and will be removed in 0.15.0 to centralize money storage to the parent class
- Better handling on getRelationWithPlayer()
- Newsletters are now stored on database (SQLite by default). Another step to allow full database support.
**Links : **
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }