# Vanilla structures update. Part 2: Trek and Vanilla Villages
## New content
- Cherry villages are here and spawning in cherry grove biome;
- Swamp villages are back with HUGE rework;
- Trek is now compatible with [Waystones](https://modrinth.com/mod/waystones). Waystones are guaranteed to spawn in Trek villages if mod is present. They are remade with processors to blend in better.
## Technical part
- Trek now replaces only ~50% of vanilla villages, which allows compatibility with some other mods, that change vanilla villages directly;
- Common, medium and rare categories of structures should now avoid generating inside of villages;
- Adjusted rarity of villages, now they spawn a little rarer;
- Adjusted amount of villagers spawning in villages;
- Adjusted amount of beds in living houses in villages (beds in other houses are untouched, but will be removed in future);
- Fixed stairs on house entrances in villages;
- Other small fixes in villages, including functional blocks, interior revork in some houses and structure voids;
- All village houses rotated to east;
- Fixed issue [#17](https://github.com/hotsu0p/Trek-Issues/issues/17). Trek loot tables are now using `on_random_loot` tag instead of using ALL enchantements;
- Fixed issue [#11](https://github.com/hotsu0p/Trek-Issues/issues/11). Structures mentioned there now should be available;
- Fixed processor probabilities;
- Reverted `project_start_to_heightmap` change;
- Fixed tabulation in all files. Now they use 2 spaces instead of 4.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }