Gameplay Changes:
- Healing salves now craftable in crafting table (and auto crafter)
- Trial chamber pots have chance to drop healing salves.
- Soul wells edited to have more obvious entrance.
- Soul wells now have single wither skeleton guard.
- Absorption effect only given on craving success now for better player feedback.
- Spider heirs now have weaving effect.
- Deepmobs torch pilfer now nerfed to 25% chance to occur instead of 100%.
Bugfixes & Optimizations:
- Fixed nomad pathing.
- @n usage.
- Cravings use display entities.
- Cravings use /random for rng instead of old system.
- Optimized soul well and firewood item entity loops.
- 1.21 breaking changes.
Optional dependencies
Devon's Datapack Resources
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }