# TrueLightFX Lite v5.6.3
### Fixes
- Fixed drowned and bogged mobs not being recognized by the shader due to typos.
### Compatibility
- Added support for all new blocks and mobs up to MC 26.2.
- Poplar leaves now wave in the wind like other leaves.
- New plants (golden dandelion, shelf mushroom, leaf litter, etc.) now animate correctly.
- New waxed copper blocks (bars, chains, chests, lanterns, etc.) now highlight when holding honeycomb.
- Suspicious sand and gravel now blend properly with the sand tint.
- All new mobs (happy ghast, copper golem, creaking, nautilus, etc.) now cast shadows.
### Notes
- This is a patch update, noticeable via the v5.6.X versioning scheme (where "X" represents the patch number, e.g., the first patch is v5.6.1, and so on).
- Thank you to everyone testing and supporting TrueLightFX!
- If you encounter any bugs, please report them on my Discord server.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }