# **What has changed?**
Hello fans of this sheders, this time I want to tell you about this farthest version, this version we have originally prepared since 2 weeks ago but we have not dared to upload it, and now we want to upload it immediately. First I explain for version v9.0, this version is an Odd version and a version with many new visuals, I apologize if many visuals are exaggerated because I am not very good at Coding and some I also see the sheders next to implement. This version has many additional visuals and we also optimize the sheders again so that they can be played in Survival or Adventure, some of our visuals are researched or understood from Fantasy Unbound sheders and Nostalgia sheders, we do not take them directly but we only look at the code and we recreate them specifically for these sheders, for Global Illumination on Light bounce we have improved it so as not to burden Vram and cache from Minecraft.
# **Advisory**
**OpenGL version 4.3 is required!**
**To experience the Visual Path Tracing effect, change the profile to Standard or higher.**
Now I will tell you what's new:
- We added a shooting star animation at night. If I'm not mistaken, shooting stars have 2 colors, namely from white to yellow.
- We improved the animations on Lava
- We added splash distortion effect during rain and thunderstorm.
- Improved the glowing ore animation to make it more visible but not make the visuals weird
- We improve the underwater to make it clearer and look blue.
- Enhanced torch/lantern flicker
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }