# UndeadPandemic v3.2.2 & v3.2.3
Two releases rolled into one update post — covering build 427 and build 428.
## v3.2.3 (Build 428) — September 21, 2026
### Bug Fixes
- Fixed some items not working
- Fixed barbed wire
- Premium players' zombie virus no longer progresses faster than free — a duplicate symptom path that was double-advancing infection has been removed
### Changes
- Colds now have real symptoms on **all** servers, not just premium (fever, sneezing, hunger, and mild aches)
- Colds are now cured by warming up, consistent with how they're caught
- Zombie virus now adds nausea at high infection levels (>75)
- New config toggle: `illnesses.cold.symptoms-enabled` (default `true`) in `health.yml`
- **Several premium features have moved to free.** Most of the plugin is now playable for free — Zombie Guts is now free, with only Cauldron and Campfire functions remaining premium
### A note for Premium users
If you've already purchased Premium, you haven't been forgotten. Moving features to free is about making the core plugin better for everyone — but Premium is getting its own dedicated update next, focused entirely on new premium content. Planned: decomposing zombies, playable zombies on player death, expanded config options, health system enhancements, and more.
---
## v3.2.2 (Build 427) — August 20, 2026
### New Features
- Added a resource pack manager with config options to auto-apply to joining players and other personalisation settings
### Bug Fixes
- Fixed a minor getter name issue
- Fixed key-name mismatches when fetching messages
- Various other small, unnoteworthy fixes
### Changes
- Premium licence check on server load is now asynchronous — faster startup if the API is slow or unreachable
- Split the large `config.yml` into 8 smaller, system-specific config files, now living under `/plugins/UndeadPandemic/config/`
- Codebase is now routinely obfuscated (licensing/proprietary reasons, not security)
[Click here to read the official changelog.](https://docs.undeadpandemic.net/changelogs/3.2.3-428/)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }