The following files have been updated and must be reset for the changes to apply:<br>
- alchemy_progression.yml<br>
- enchanting_progression.yml<br>
- smithing_progression.yml<br>
- light_armor.yml<br>
- light_weapons.yml<br>
TWEAK One-shot protection now plays a totem sound, and displays the cooldown of it properly<br>
TWEAK /val export may now export individual recipes as opposed to whole recipe directories<br>
TWEAK Dying now sends the player a message saying who killed them, how much damage they took that was fatal, and the damage type they took<br>
TWEAK Extended "Unarmed" definition allowing players to deal bonus unarmed damage with weightless weapons.<br> Stats specific to the "weightless" weight category are now also applied to unarmed players<br>
TWEAK If the custom mining system is disabled, the the mining skill's "drilling" ability now gives 1 haste level for every 20% drilling speed as opposed to 100%. Also, since the player is now given a mining speed attribute even if the custom mining system is disabled, the server must also be on 1.19-1.20.4 for this haste to be given
FIXED Alchemy's potion merging ability reducing the amplifiers of potion effects, even though it's stated the durations would be reduced<br>
FIXED Occasional NPE when clearing the stat cache<br>
FIXED Brewing stands repeatedly failing at brewing if their fuel reaches 1<br>
FIXED Repairing tools in a crafting grid preserving their enchantments, they are now properly removed. Instead, this ability is unlocked at the smithing level 60 perk "Crystalsmith"<br>
FIXED Tipped arrows not properly getting their effects when crafted with ValhallaMMO potions<br>
FIXED The enchanting skill's "Arcane Nexus: Abjuration" perk mistakenly sending the player the Evocation messages. The player still got the Abjuration perks but was just sent the wrong messages<br>
FIXED One-shot protection wrongly protecting the player against overkill (>3x max health) damage as opposed to regular fatal damage (0.9-3x max health)<br>
FIXED "Item reward" modifier relying on Vault plugin, when it's completely unnecessary to do so<br>
FIXED Exploit with multishot crossbows duplicating arrows<br>
FIXED Dual wielding properties of light weapons being in the light armor config<br>
FIXED Backwards leveling granting rewards as opposed to removing them<br>
FIXED Error if a smithing experience reward is added to an item without a material classification<br>
FIXED Woodcutting not properly stripping all leaves off of certain types of trees<br>
HALF-FIXED Arrows and projectiles not reliably being consumed, or preserved, when expected. 1.21 completely broke how this would normally function and so I had to use some hacky workarounds to get this to work somewhat reliably, I'm aware this workaround is still not perfect
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Thanks for sticking with the plugin for so long! Please leave a review if you appreciate what I do!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }