FIXED Immersive recipes not properly functioning after the first attempt<br>
FIXED Non-armor stands being immune to damage while wearing dummy-tagged helmets<br>
FIXED Errors on campfire interaction with empty hands<br>
FIXED Leaderboards not regularly updating<br>
"FIXED" Commas in math functions were replaced by periods to quickly account for regional decimal formatting differences, but this broke functions like max() and min() which require two arguments! Now pipes "|" must be used instead of commas as arg separators<br>
FIXED Stat cache not being properly cleaned up and sometimes causing errors<br>
FIXED Players being able to farm archery EXP by shooting PVP-protected players<br>
FIXED Typo in globalbuffs entry<br>
FIXED Levelup command rewards executing once per levelup rather than once per level<br>
FIXED Smithing recipes not properly updating stats for custom weapons when upgrading to netherite (requires smithing recipes file reset, or manually changing the base ingredient choice from "material" to "material AND ID" for the diamond sword upgrade recipe)<br>
FIXED Default stat removal modifiers not actually removing the default stat<br>
FIXED Immersive recipe selection menu not switching pages properly<br>
FIXED Issue where cocoa beans when instant harvested may not point in the right direction<br>
FIXED "friendlyfire" not being a given option in the /party command autocomplete, despite it being a valid option<br>
FIXED Damage indicator holograms not disappearing on death specifically with the DecentHolograms plugin<br>
FIXED Errors caused by custom items not properly loading in<br>
FIXED Errors caused by custom loot table drops not properly loading in<br>
FIXED Moon phase calculation not correctly calculating moon phase<br>
TWEAK Immersive recipe selection buttons now have their appearance changed if the recipe has any appearance-changing modifiers<br>
ADDED Two new modifiers, one to change the material class of an item and the other to have a crafting condition check based on an item's tags PLUS their level
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }