The following files have been updated and must be reset for the changes to apply. These resets are not mandatory, reset only if you agree with the changes:<br>
- skills/farming_progression.yml (balance)<br>
- skills/mining_progression.yml (balance)<br>
- skills/digging_progression.yml (balance)<br>
ADDED New option to allow perks to cost items, formatted as a list called "cost_items". Items must be added as MATERIAL|AMOUNT. Custom items may be used, but they must be registered in /val items. They will need to match in material and custom model data by default.<br>
ADDED Relational PAPI placeholder for if you're in the same party as another player. The placeholder being %rel_valhallammo_in_same_party%. Returns true or false.<br>
TWEAK Clicking perks that you've already unlocked re-sends their messages, so you can review benefits in more detail after unlocking.<br>
TWEAK Oneshot protection now lasts for half a second after taking fatal damage. This is also more or less to fix multi-damage-instance hits from being able to bypass oneshot protection.<br>
TWEAK Leaves decaying now attribute responsibility to the nearest player in a 100-block radius, as opposed to 20.<br>
BALANCE The weapon-related skills now have a toggleable option in their configs allowing EXP to be rewarded even if the dealt damage is much greater than the enemy's max HP. This makes it a bit easier to level up in the late-game.<br>
BALANCE Increased default EXP for digging, mining, and farming (roughly 2x).<br>
BALANCE Combat skills now reward less experience when obtained through PvP.<br>
BALANCE Alchemy now rewards less experience when done automated, and more when done manually (by default 0.25x automated, 2x manual).<br>
FIXED Fraction alchemy skill effects not actually working.<br>
FIXED Absorption hearts not protecting against damage.<br>
FIXED Downwards leveling still sometimes resulting in improper stat calculation (notably, ending up with less skill points than intended).<br>
FIXED Power EXP not being rewarded when using /val exp to level up skills in creative mode.<br>
FIXED Oneshot protection being triggered, even if the damage is blocked by a shield.<br>
FIXED Issue where under certain circumstances, the damage type of hits are set to bleeding damage, causing them to deal true damage.<br>
FIXED Cross-skill stat rewarding randomly not working (for example, perks that reward stats for another skill).<br>
FIXED Pale oak logs not rewarding woodcutting EXP, and eyeblossoms not rewarding farming EXP. <br>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }