Hey guys! Sorry for the delays between updates. I got pretty busy with my personal life so I didn't have much time to develop, but now I do and here's the 1.20.5+ compatibility update!<br>
Some things may not work properly because a lot of things had to be changed to make it work with these versions, but no bugs have been reported thus far. Still, you should test before using this plugin!<br>
FIXED Displayed stats being removed off of items when a potion coating on it expires<br>
FIXED Cauldrons deleting items when a catalyst is clicked on it<br>
FIXED Progress rollbacks when using mysql database<br>
FIXED Farming luck icon not being displayed (requires language file reset)<br>
FIXED 6x birch planks recipe accepting warped hyphae and nylium as ingredients (requires grid recipe file reset)<br>
FIXED Blocks affected by explosions should now also be communicated to plugins like coreprotect instead of being ignored<br>
FIXED Transmutation not working properly while worldguard is installed<br>
FIXED 0-damage hits (such as snowballs) never actually hitting<br>
FIXED Power attack splash damage radius being noted as a percentile instead of number<br>
FIXED Power attacks not working<br>
FIXED Damage indicators (without DecentHolograms) not disappearing<br>
FIXED Elytra crafting recipe not rewarding smithing EXP (requires grid recipe file reset)<br>
FIXED Arrows always ignoring armor (whoops lol)<br>
FIXED Multishot crossbow arrow duplication<br>
FIXED Weapon coating not working for heavy weapons<br>
FIXED Additional damage instances causing previous damage hits to be ignored (notably radiant or magic damage from weapon coating with vials)<br>
FIXED Potion effect charges of instant custom effects not depleting with coatings<br>
FIXED Issue where upgrading to netherite wasn't applying default netherite stats to said item, its armors not getting knockback resistance<br>
FIXED Farming luck not actually applying to harvested crops<br>
FIXED Issue where soft reset resulted in the player having double the intended skill points<br>
FIXED Using tridents ranged now gives you heavy weapons exp (or light weapons exp if the trident is marked to be light)<br>
ADDED 1.20.5+ COMPATIBILITY
This version also features item stats and potion effects that affect the new attributes like gravity, scale, block reach, etc.<br>
TWEAK Every single custom item is now registered to the custom item registry, including some vanilla items with custom attributes<br>
**You will need to reset your items.json file for you to receive these changes**<br>
> For items that may also scale with a player's skill level, two entries are registered. One without scaling, and one with scaling. The one without scaling may be used to distribute things like a plain old iron mace or something along those lines.<br>
> Non-equipment items like Choral Leather or Vials are also included<br>
RESOURCE PACK Updated! The previous resource pack could not load up on 1.20.5+, and so it has been changed to make it work. Going to 1.20.5+ will require you to reinstall!<br>
The resource pack now also includes new icons for the new potion effects added
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }