### 🌿 Vanilla Enhanced Shader v0.6 - Release Notes
---

---
### 🔄 General Overview:
- Builds upon the vanilla-inspired style with advanced **Physically Based Rendering (PBR)**.
- Focuses on realistic light interaction, improved water reflections, and immersive visual depth.
- Maintains lightweight performance with broad GPU compatibility (#version 120 GLSL).
---
### ✨ NEW FEATURES & IMPROVEMENTS
#### 🧪 Physically Based Rendering (PBR) Enhancements:
- Full dynamic PBR support integrating normal, specular, and roughness maps.
- Multiple light sources handled: sun, torch, lava/glow blocks with realistic specular highlights.
- Environmental reflections added for metallic surfaces with Fresnel effect.
- Normal mapping approximation added for richer surface detail.
#### 🌬️ Dynamic Wind Effect (Experimental):
- Subtle color shifting for foliage and grass based on world position and wind simulation.
- Currently implemented but disabled by default (commented out).
#### 🌊 Water Reflection & Wetness:
- Enhanced water reflection responding to rain and wetness.
- Fresnel-based wet reflection highlights add realism during rainfall.
#### 🎨 Depth-Based Color Grading:
- Distance-dependent desaturation and tinting for atmospheric depth.
- Warmer tones applied underground; cooler tones near surface.
#### 💎 Improved Ore Glow:
- Smoothed glow intensity with pulsating shimmer for ore blocks in low light.
- Expanded ore types and refined glow colors.
#### 🚫 Removed / Changed:
- Ambient environment tint no longer changes dynamically based on in-game time to maintain consistent tones.
---
### 🎯 Minor Tweaks & Optimizations:
- Balanced tone-mapping and saturation for better PBR integration.
- Refined advanced lighting calculations and lightmap enhancement.
- Improved underwater color attenuation and fog blending.
- General shader code cleanup and optimization for better performance.
---
### 📊 Performance & Compatibility:
- Continues support for older GPUs with GLSL #version 120.
- PBR and lighting calculations optimized to minimize frame rate impact.
---
### 🔮 Roadmap for v0.7:
- Enable and refine dynamic wind effects.
- Add volumetric godrays (sunlight beams).
- Implement lightweight screen-space reflections.
- Add configurable user options for brightness, saturation, and wetness effects.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }