- Removed many "placed feature" gamerules and moved the features to other gamerules:
- Remove most overworld vegetation gamerules, and add a single overworld vegetation gamerule to take their place
- Move some stone features to the ores gamerule
- Remove village misc features gamerule and move them to the generic village gamerule
- Move nether springs to spring gamerule and underwater magma to the magma gamerule
- Add a gamerule for toggling whether swords can break blocks when in creative mode
- Add a gamerule for toggling whether totems of undying work
- Add gamerules for toggling whether bows/crossbows can be spammed
- Fix more potential client crashes in servers
- Switch from Maps/Hashmaps and Lists/ArrayLists to their FastUtil counterparts for performance
- Replace an `@Overwrite` in `MixinPig` with two `@ModifyArg`s for compatibility
- Fix overall damage gamerule not applying to damage sources covered by vanilla gamerules
- Blame @DragonEggBedrockBreaking
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }