- **Added item property: `dyed_color`**.
The NBT representation of this component varies with versions of Minecraft, so using the mod's property is more reliable.
- **`nbtPath` keys are more lenient** and will be treated as identifiers whenever possible.
E.g: `enchantments.sharpness` will now work for the enchantment `minecraft:sharpness`.
- **Added transform: `translate`**.
This can be used to ensure name-based or lore-based modules remain functional regardless of the player's language.
- Transforms `whitelist`, `blacklist` and `remap` now have `_id` and `_number` versions.
- Transform `remap` can now output numbers.
- Added equipment assetGen presets: `horse`, `wolf`, `llama`
- Added equipment assetGen preset: `ghast` (MC 1.21.6+)
- Added equipment assetGen preset: `nautilus` (MC 1.21.11+)
- Added equipment layers `nautilus_saddle` and `camel_husk_saddle` to the saddle preset (MC 1.21.11+)
- Added equipment layer `humanoid_baby` to the humanoid preset (MC 26.1+)
- Added module field `item` (singular) as an alias for `items` (plural).
- Fixed command `module model-id` showing a misleading message for missing intrinsic models.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }