- Modules can now change the texture of equipped armour, by overriding the `assetId` field of the `equippable` component. These modules will collect "[equipment](https://minecraft.wiki/w/Equipment)" assets instead of Item States and Baked Models. Non-humanoid equipments are also affected, varying with your version of Minecraft.
See: [Wiki](https://github.com/Estecka/mc-Variants-CIT/wiki/Equipped%20Armor)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }