# VOA 2.2.0 -- Perils of Plunder ~ Marina Dungeon Update
## _## Download Resource Pack at the bottom of the page! ##_
_Hello folks! It's time for a Surprise dungeon release! Ethereal Pirate Ships have been spotted in large numbers across the end dimension!
Players now have a chance to soar through floating naval formations in a truly epic aerial experience.
Put that elytra to work as you fly from deck to deck in a open air battlefield.
There is plunder to be had, the question is... Are you brave enough to conquer the ethereal fleets?_
_I've been hacking away slowly at my list of things I want to accomplish before I finally conclude my "End Dimension" focus (Formally known as Phases).
I wanted to make the Dungeon flow between the Monastery Dungeon and the Monolith more cohesive, I felt just jumping into the Monolith robbed players of a chance to explore the new tiers of loot which are available in the End Dungeons. Thus the Marina dungeon was born!_
_With this dungeon also comes a significant rework of the two loot pools currently found in the end dungeons.
I found the average chest had a lot of junk in it. Especially considering the challenge required to LOOT the chests.
Players should now see a significant buff across all loot chests._
_The new Marina Dungeon should be comparable to the completion time found in the overworld Manor dungeon._
## Additions:
**Marina Dungeon (End Dimension)**
-The Marina dungeon now spawns in the outer end islands.
-The Marina dungeon cannot spawn within a 1200 blocks of another Marina.
-The Marina spawns in a variety of formations, each with a randomized make up of ships and ship sizes.
-Their are three different tiers of ship sizes that can spawn in:
- *Sloops
- *Brigs
- *Galleons (Rarest/Largest)
-Most of the ships are trapped, players will encounter a new plate trap :D
-Consider bringing potions of Slow Falling to mitigate fall damage.
## Changelog:
-Reworked the End-Light Loot table (Should now contain waaaaaaaaaaaaaaaaaaaaaay better loot).
-Buffed the End-Medium Loot table
-Gladiator Mob >> was renamed "Ethereal Admiral".
-Double Bone-87 damage increased, was 22 per shot. Now 25 dmg per shot.
**Monolith Dungeon**
-Made significantly rarer.
-Now only spawns after the player travels 5050 blocks away from spawn (x=0, z=0).
-Cannot spawn within 2400 blocks of another Monolith.
-This will be the End game dungeon - Still heavily a WIP.
**-Significantly Buffed Loot.**
-Admirals (Formally Gladiator) now spawn on every floor.
_//~~~ I didn't forget about the End Trail Chambers, I just thought I would tie up some loose ends first in order to better balance them.
-They are coming eventually! ~~~//_
**Ethereal Enemies:**
#Privateer
Health Nerf (All Tiers) - Was 45 >> Now 35 HP
#Buccaneer
Health Nerf (All Tiers were 60HP) Now >>
-Basic (40 HP)
-Gold (45 HP)
-Diamond (50 HP)
Potionhold Nerfs:
-Basic (Was Instant Damage IV >> Now Instant Damage III)
-Gold (Was Instant Damage IV >> Now Instant Damage III)
-Diamond (Was Instant Damage V >> Now Instant Damage III)
### Resource Pack:
-Updated to 2.2.0
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }