# VOA 3.2.2 - 1.21.8 - Deep Dark | Part I
//--
This update aims to re-horrify the deep dark of the Monolith.
I think the improvements to loot, traps, and enemies will do just that.
-Hopefully it should cut down on some of the lag as well.
--//
Additions:
Monolith:
-Added new rooms to the deep dark section.
-Added a new trap to the deep dark section.
-Changed the layout of the Deep Dark section.
-Buffed the Gila Mob
*Now applies wither for longer.
*Increased Melee damage slightly.
-Buffed Reaper Mob
*Increased Melee damage slightly.
*Changed spawning mechanic - it now attempts to ambush player when spawning in.
-Buffed Dream Eater Mob
*Increased Damage
*Now attempts to Snare the player.
-The Deep Dark section now has a blindness overlay that persists until the End Crystal is removed.
Hotfixes:
-Fixed Bonesplitter damage not applying.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }