# VOA 3.0.5 - 1.21.5
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Ready the cannons, sharpen those swords, and dust off those magic tomes because Captain Petals is finally sailing into port!
Petal is a multi-phase fight (Think Flower, only more explosions and more difficult).
Make sure to bring a TON of supplies, this is longest boss fight yet (Multiple Hours). You'll be needing to repair your armor as well, so plan accordingly and bring supplies to do so.
**Petal Boss Fight:**
**Phase One**
-Players need to bring down Petal's shield surrounding the main island.
-In order to do this they need to find, and destroy the 6 ender crystals that spawn on the surrounding ships.
-Meanwhile, being constantly harassed by Petal's grenade attacks (Bonedust Bombs, & Dyna Bombs can spawn).
**Phase Two**
-After you've destroyed the crystals, you can enter the lair located in the middle island (I would highly recommend CLEARING the center island of all enemies).
-Petal has 800HP, and is well equipped with Regeneration capabilities.
-Petal will cycle between a rounds of Bonelock shots at nearby players, and will periodically try and heal.
**Upon defeating Petal,** players will be in for a plentiful reward.
-12 Chests will spawn in the room above, and Petal will drop a Hellraiser (New Sword).
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**Additions:**
- *Added Petal, a new Boss for the Marina Dungeon.
- *Every Marina Dungeon has a 15% of spawning with Petal.
- *Added a new Sword, the Hellraiser.
- -Players that have the Hellraiser equipped can right click to summon TNT out of there pockets (Think of the endless possibilities).
- -Elytra + Hellraiser + TNT = Bombing Runs.
**Hotfixes/Changes:**
- *Made Dyna/Bonedust Bombs slightly more reliable
- -Stopped a glitch where they would spam fire.
- -Fixed a glitch where if two people had them equipped, they would go in a wonky direction.
- *Updated the Chaos Tome to block more projectiles (including those in the new Petal Boss fight).
- *Specters now burn outside in daytime.
- *For all Loot Tables, Custom Armor Attributes/Values should now apply accordingly.
- -Fixed Armor equip not giving full armor value
- -Fixed Armor equip not giving additional hearts bonus.
- *Brooches/Lockets Attributes/Values should now apply accordingly.
- *Fixed an issue where all mobs where dropping Mob Heads/Armor/Weapons that they weren't supposed to be.
- *Raycasting Tags for Line of Sight weapons have been fixed.
- -Raycasting now goes through banners.
- *Blaze Fireballs and Shulker Bullets now intentionally stop Raycast Projectiles.
- *Marina Dungeon bookcases/Pots are now better randomized.
- *Rebalanced Marina Ship Loot & Removed Boneshot + Bonelock from ship options.
- *Lucky Abilities can no longer effect End Crystals.
**Nerfs & Buffs:**
- >>Marina Dungeon:
- *Reduced Shulker Spawn
- *Reduced Breeze/Blaze/Phantom Spawner
- *Privateers - Health 35 >> 30.
- *Buccaneer - Health (40 - 50 Depending on Level) >> 30 - 40 Depending on Level
- >>Swords:
- *Buffed Ice_sword (Damage and Range)
- Damage was 12 >> 15. Range was 5 >> 6
- *Buffed Spiritual_schimtar
- Ghost Weakness effect has been added back to the sword.
- *Ethereal Admiral - Health (200 >> 140)
- *Made the Bonesket More Rare in loot tables.
**Resource Pack:**
- -Added Petal Textures
- -Added Hellraiser Texture
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }