### Added
- Added queued vein processing that mines connected blocks in small batches each tick to reduce lag spikes.
- Added per-world control using `enabled_worlds` and `disabled_worlds`.
- Added `/veinminer mode <ore|tree|both|off>` so players can switch between ore-only, tree-only, both, or fully off.
- Added a configurable `queue_batch_size` setting for tuning processing smoothness and speed.
- Added separate command settings for the new `mode` subcommand.
### Changed
- Split mining cooldown behavior into separate settings: `ore_cooldown_seconds` and `tree_cooldown_seconds`.
- Updated cooldown handling so ore actions and tree actions now use independent cooldown timers.
- Updated `/veinminer toggle` behavior to switch between `off` and `both` mode.
- Updated `/veinminer status` and `/veinminer help` to include the new mode and cooldown details.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }