Hello guys! I’ve released a major update for the mod, so if you have any complaints or suggestions, please let me know!
Changelog:
- Added Moobloom. (It can be found in the flower forest if a bee pollinates it, one of the buttercups disappears from its back only to reappear after some time or it can regain one by eating a buttercup from the ground. When a Moobloom eats a buttercup from the ground, three buttercups reappear on its back.)
- Added Buttercup. (He appears in the flower forest.)
- Added Tuff Golem. (It can be spawned using tuff, any block of wool, and a jack o'lantern. Its variation depends directly on the color of the wool block.
The golem’s mechanic works as follows: when you spawn it, it searches for nearby items, picks them up, returns to its spawn point, and transforms into a block. If necessary, you can take an item from its hands; it will then revert to its mob form, wander around searching for items for 30 seconds, and subsequently return to its spawn point to turn back into a block.)
- Added the piston model from the Bedrock Edition
- Pistons can push entity blocks. (Parity from Bedrock Edition).
- Added generation of giant mushrooms in swamps. (Parity from Bedrock Edition)
- Added loot during raids. (Parity from Bedrock Edition)
- An Easter egg from the Bedrock Edition has been added: if you throw a white flag at a pillager, they will drop their weapon.
- The armor stand has been changed to match the Bedrock Edition.
- Added interactions with cauldrons from Bedrock Edition: you can now pour in potions, dye the water, and create tipped arrows.
- A cauldron with a potion can now appear in witch huts.
- Mobs such as skeletons, zombies, creepers, etc, no longer spawn in woodland mansions or the pale garden.
- Fixed Ru Localization
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }