More Improvements
Fixed Bot Attacking With Golden Apple (and others)
First VexBot Addons
Using /vexbot extensions pull <extension-name> (Also You can get the extensions form MODRINTH Buy Normally Downloading It)
FIX
Fixed #83 - Better pathfind
Fixed #90 - retreat with elytra and wind charge
Fixed #92 - more difficulty (with editing bots to give them difficulties)
Fixed #104 - /vexbot edit player82 difficulties (edit-settings difficultie)
Fixed #120 - crossbow and bows
Fixed #125 - add smart mending
Fixed #154 - some suggestions
Fixed #156 - more realistic movement
Fixed #160 - being able to edit a bots settings with multiple bots without them being in a team and editing all of them
Fixed #180 - make teamjoin command better
Fixed #182 - /vexbot teamjoin <team> <player/bot's name>
Fixed #200 - XP Bottles/Mending
Fixed #219 - make the bots utilize more items for movement like wind charges and blocks
Fixed #223 - Utilize Wind Charges
Fixed #225 - Make the bot be able to mace properly
Fixed #226 - walking off edges
Fixed #229 - bubble web
Fixed #232 - Bots don't try to avoid cobwebs
Fixed #234 - Bot loses track of sword midfight
Fixed #236 - bots dont swing back or gap
Fixed #237 - whenever they eat they just hold the food and run up to you and stand there
Fixed #239 - /vexbot settings opendoors on/off
Fixed #240 - Massive Sword OverHaul
Fixed #241 - Massive Healing OverHaul
Fixed #242 - Massive Mending OverHaul
Fixed #243 - Bots raid an opponent's placed shulker box
Fixed #244 - /vexbot randomchestloot replace
Fixed #245 - /vexbot ffa - server-wide free-for-all mode
Fixed #246 - /vexbot nullportalspawn
Fixed #247 - /vexbot randomgear and teamrandomgear
Fixed #248 - Kit potions can splash the kit to everyone nearby
Fixed #249 - Bots use the Orbital Strike Cannon
Fixed #250 - Bots use boats to cross water
Fixed #251 - Bots eat chorus fruit to escape being trapped
Fixed #252 - Hit-web - knock the target back then web their landing spot
Fixed #253 - @-selectors in VexBot commands
Fixed #254 - Bots tunnel through blocks to reach you
Fixed #255 - Bots tower up and bridge to reach high targets
Fixed #256 - /vexbot recordpov - record a bot's point of view
Fixed #257 - /vexbot teamalliance - allies between teams
Fixed #258 - /vexbot nick - live rename and reskin
Fixed #260 - Stop attacking
Fixed #264 - add the bounty system pullable with /vexbot extensions pull bounty sim
Fixed #266 - /vexbot extensions unload <id>
Fixed #267 - Bots hold their swing when you get right up close
Fixed #268 - Bounty Sim: no loot shulker or contract paper is handed over
Fixed #269 - Bounty Sim: the target of a contract never spawns
Fixed #270 - Bounty Sim: endless spawning of ungeared bots
Fixed #271 - Bounty Sim: outlaws and hunters appear bare-handed for a moment
Fixed #272 - Bounty Sim: /vexbot bounty reset should clear everything
Fixed #273 - Bounty Sim: contracts get stuck and can never be finished
Fixed #274 - Bounty Sim: contract ranks 1-10 that send outlaws in waves
Fixed #275 - Bounty Sim: /vexbot bounty config silentmode
Added #264 - Bounty Sim addon - pull it with /vexbot extensions pull bounty-sim
Added #266 - /vexbot extensions unload <id> - removes an extension from your mods folder
Added #274 - Bounty Sim - contract ranks 1-10, sending outlaws in waves
Added #275 - Bounty Sim - /vexbot bounty config silentmode
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }