* **Bugfix:** server-side **NoSuchMethodError** crash when generating a village. There are a lot of methods I could have chosen to use for my purposes, and apparently I picked the only one that was exclusively client side.
* Added tooltip to the Codex that describes what it does
* Added "JungleEdge", "Desert M", "Jungle Edge", "Birch Forest M", "Flower Island", "Tropical Island" to the default biomes list
* Villages will now replace modded grass blocks with grass path instead of ignoring them
* In Biomes o' Plenty villages, Loamy Grass will be replaced with Loamy Grass Path
* Forge methods have changed, so I was forced to remove some compatibility with modded zombie villager skins
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }